/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Feralas
 SD%Complete: 100
 SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
 SDCategory: Feralas
 EndScriptData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

/*######
 ## npc_gregan_brewspewer
 ######*/

#define GOSSIP_HELLO "Buy somethin', will ya?"

class npc_gregan_brewspewer: public CreatureScript {
public:
	npc_gregan_brewspewer() :
			CreatureScript("npc_gregan_brewspewer") {
	}

	bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
			uint32 /*uiSender*/, uint32 uiAction) {
		pPlayer->PlayerTalkClass->ClearMenus();
		if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) {
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
			pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID());
		}
		if (uiAction == GOSSIP_ACTION_TRADE)
			pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
		return true;
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		if (pCreature->isQuestGiver())
			pPlayer->PrepareQuestMenu(pCreature->GetGUID());

		if (pCreature->isVendor()
				&& pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
			pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

		pPlayer->SEND_GOSSIP_MENU(2433, pCreature->GetGUID());
		return true;
	}
};

/*######
 ## npc_oox22fe
 ######*/

enum eOOX {
	//signed for 7806
	SAY_OOX_START = -1000287,
	SAY_OOX_AGGRO1 = -1000288,
	SAY_OOX_AGGRO2 = -1000289,
	SAY_OOX_AMBUSH = -1000290,
	SAY_OOX_END = -1000292,

	NPC_YETI = 7848,
	NPC_GORILLA = 5260,
	NPC_WOODPAW_REAVER = 5255,
	NPC_WOODPAW_BRUTE = 5253,
	NPC_WOODPAW_ALPHA = 5258,
	NPC_WOODPAW_MYSTIC = 5254,

	QUEST_RESCUE_OOX22FE = 2767,
	FACTION_ESCORTEE_A = 774,
	FACTION_ESCORTEE_H = 775
};

class npc_oox22fe: public CreatureScript {
public:
	npc_oox22fe() :
			CreatureScript("npc_oox22fe") {
	}

	bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
			const Quest* pQuest) {
		if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE) {
			DoScriptText(SAY_OOX_START, pCreature);
			//change that the npc is not lying dead on the ground
			pCreature->SetStandState(UNIT_STAND_STATE_STAND);

			if (pPlayer->GetTeam() == ALLIANCE)
				pCreature->setFaction(FACTION_ESCORTEE_A);

			if (pPlayer->GetTeam() == HORDE)
				pCreature->setFaction(FACTION_ESCORTEE_H);

			if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, pCreature->AI()))
				pEscortAI->Start(true, false, pPlayer->GetGUID());
		}
		return true;
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new npc_oox22feAI(pCreature);
	}

	struct npc_oox22feAI: public npc_escortAI {
		npc_oox22feAI(Creature* pCreature) :
				npc_escortAI(pCreature) {
		}

		void WaypointReached(uint32 i) {
			switch (i) {
			// First Ambush(3 Yetis)
			case 11:
				DoScriptText(SAY_OOX_AMBUSH, me);
				me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f,
						TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f,
						TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f,
						TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				break;
				//Second Ambush(3 Gorillas)
			case 21:
				DoScriptText(SAY_OOX_AMBUSH, me);
				me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f,
						3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f,
						3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f,
						3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				break;
				//Third Ambush(4 Gnolls)
			case 30:
				DoScriptText(SAY_OOX_AMBUSH, me);
				me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f,
						47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f,
						47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f,
						47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f,
						46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
				break;
			case 37:
				DoScriptText(SAY_OOX_END, me);
				// Award quest credit
				if (Player* pPlayer = GetPlayerForEscort()) {
					pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
				}
				break;
			}
		}

		void Reset() {
			if (!HasEscortState(STATE_ESCORT_ESCORTING))
				me->SetStandState(UNIT_STAND_STATE_DEAD);
		}

		void EnterCombat(Unit* /*who*/) {
			//For an small probability the npc says something when he get aggro
			if (urand(0, 9) > 7)
				DoScriptText(RAND(SAY_OOX_AGGRO1, SAY_OOX_AGGRO2), me);
		}

		void JustSummoned(Creature* summoned) {
			summoned->AI()->AttackStart(me);
		}
	};
};

/*######
 ## npc_screecher_spirit
 ######*/

class npc_screecher_spirit: public CreatureScript {
public:
	npc_screecher_spirit() :
			CreatureScript("npc_screecher_spirit") {
	}

	bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
		pPlayer->SEND_GOSSIP_MENU(2039, pCreature->GetGUID());
		pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
		pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);

		return true;
	}
};

/*######
 ## AddSC
 ######*/

void AddSC_feralas() {
	new npc_gregan_brewspewer();
	new npc_oox22fe();
	new npc_screecher_spirit();
}
